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1. Sticky:[Kronos] Mordu's Legion - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: ======================================================================================= GARMUR Caldari Frigate Bonus per level: 25% bonus to missile damage Gallente Frigate Bonus per level: 10% bonus to warp scrambler ...
- by Weasel Leblanc - at 2014.05.14 11:30:00
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2. Time to extend the skill queue - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: Jezza McWaffle wrote: Every player generates money for EVE. No - some players generate content, which is not the same. You can try to equate that with revenue, but at the end of the day while content may attract playe...
- by Weasel Leblanc - at 2014.05.03 22:36:00
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3. Idea for New PVP - Nebula - in Player Features and Ideas Discussion [original thread]
masternerdguy wrote: If you want a magic place where the unfair blobbers can't follow you, join FW and run the sites. They restrict ship sizes. EVE needs more non-consensual PVP, not less of it. The thing about blobbing? Being unfair (which ...
- by Weasel Leblanc - at 2014.04.09 02:02:00
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4. Sticky:Dev Blog: Giving Drones and Assist - in EVE Information Portal [original thread]
I haven't read all twenty pages of replies, so I don't know if this has come up yet or not, but it needs to be said. These drone changes do nothing to fix how absurdly problematic it is to use drones in PvE with the AI changes from I-forget-how-l...
- by Weasel Leblanc - at 2014.04.02 14:26:00
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5. Announcement:New EVE Ship Models Discussion - in EVE General Discussion [original thread]
I'm not sure how many people I speak for here - hell, it could even be just me - but eight inch Algos, Thrasher, and Corax kits would really make my day, and earn CCP a further share of my discretionary budget.
- by Weasel Leblanc - at 2014.03.30 00:36:00
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6. My Sandbox is Becoming a Themepark - in EVE General Discussion [original thread]
hellokittyonline wrote: 1. NPCs need to be DIFFICULT. Make the NPCs fight like a seasoned PvPer would. Neuts, scrams, webs, transversal, and the utilization of range control. These NPCs should only target the aggressors and they should encourag...
- by Weasel Leblanc - at 2014.03.13 09:58:00
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7. Sticky:[Rubicon 1.1] Drone Shield Regen Speeds - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Quick announcement to start what will be a busy day. At the moment, all drones have the same shieldRechargeRate stat. All the way from Acolytes to Mantis'. This was not an intended pattern and since the balance effects of fig...
- by Weasel Leblanc - at 2014.01.16 13:09:00
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8. Beer Online - in Out of Pod Experience [original thread]
If you can get Rogue products where you are, they make a fairly excellent mocha porter. Well, assuming you like porter.
- by Weasel Leblanc - at 2013.11.29 15:11:00
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9. 2 new skills Neut & Anti-Neut - in Player Features and Ideas Discussion [original thread]
NOOOOOOOOOPE. The only thing this will achieve is to place a skillpoint tax on PvPers. Oh, and it'll nerf anyone who plans on using neuts, since they'll need at least level 2 of PCS to make their neut/nos deliver its listed performance when...
- by Weasel Leblanc - at 2013.11.25 23:28:00
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10. Increase fee for starting a corporation, and add info on downsides of doing so - in Player Features and Ideas Discussion [original thread]
Petrus Blackshell wrote: So, my proposal is as follows: Raise the corp formation fee to something prohibitive for newbies, but fairly nominal for people with at least 6 months or so of gameplay under their belt. Suggestion: 75-100 mil ISK ...
- by Weasel Leblanc - at 2013.11.25 23:18:00
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11. CCP Rise and or CCP Fozzie - About that clone upgrade stuff... - in Player Features and Ideas Discussion [original thread]
Kaerakh wrote: Marlona Sky wrote: Kaerakh wrote: Marlona Sky wrote: A while back the cost to upgrade the clone after being podded was cut down some. 30% if I remember correctly. Was you able to gather any data on the players in regard...
- by Weasel Leblanc - at 2013.11.16 23:13:00
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12. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
Just in case this hasn't been proposed yet: Tournament Administration Unit Cannot be deployed within 1 AU of any station. The TAU will not activate until one minute after the TAU's owner (or TO, from here on out) is done configuring its option...
- by Weasel Leblanc - at 2013.11.14 12:32:00
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13. Suggestion for a new form of hybrid PvE/PvP content: Distress Calls - in Player Features and Ideas Discussion [original thread]
My only regret is that I have but one upvote to give for this idea. That, and the fact I didn't think of it first.
- by Weasel Leblanc - at 2013.11.12 18:53:00
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14. Sticky:[Rubicon] Interdictor Rebalance - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: ERIS - Eris is the next in the new new Roden designs. Switching away from the split weapons and giving Roden a focus on hybrid turret optimal and tracking, which lends itself especially well to railguns but also works well...
- by Weasel Leblanc - at 2013.10.28 21:25:00
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15. [Rubicon] Renaming some autocannons to actually be called autocannons - in Player Features and Ideas Discussion [original thread]
Swiftstrike1 wrote: I saw this mentioned elsewhere recently so I'll bring it up here since it seems reasonable... Any chance Large weapons with the naming convention "Dual Medium Weapon" will be changed to use Medium sized ammunition instead o...
- by Weasel Leblanc - at 2013.10.24 14:06:00
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16. Incentivized PVE progression for newer players - in Player Features and Ideas Discussion [original thread]
This isn't incentivizing people to leave NPC corps, it's punishing them for staying there. There is a significant difference. Oh, it's also a big ol' "YOU'RE PLAYING IN THE SANDBOX WRONG DO IT MY WAY", and those are pretty much unequivocally bad ...
- by Weasel Leblanc - at 2013.10.21 04:22:00
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17. Sticky:[Rubicon] Sisters of EVE faction ships - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Astero Role Bonus: 100% reduction in CPU requiement for cloaks Role Bonus: 37.5% increase Scan Prob Strength (maybe this should be a rounder number? right now it follows the t1 bonus) Role Bonus: +5 Virus strength for Relic a...
- by Weasel Leblanc - at 2013.10.17 23:49:00
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18. Sticky:[Rubicon] Interdictor Rebalance - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: ERIS - Eris is the next in the new Roden designs. Big bonuses to both missiles and hybrid turrets allow the highest damage of all the dictors if one chooses. However for most normal uses the big Eris changes are the huge amo...
- by Weasel Leblanc - at 2013.10.17 23:41:00
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19. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Alex Tutuola wrote: Ships that force pilots to use split weapon types. But we already have tho- Oh, you.
- by Weasel Leblanc - at 2013.10.17 18:21:00
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20. Sticky:[Rubicon] Command Ship Models - in Player Features and Ideas Discussion [original thread]
This brings up one thing that annoys me to no end: certain Tech II paintjobs are damn near indistinguishable from their faction's base colors. Now, don't get me wrong, I'm quite fond of how the new versions of the Absolution and the Nighthawk loo...
- by Weasel Leblanc - at 2013.10.17 18:19:00
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